It’s always hard to describe what music sounds like, without using references to other bands. It’s natural that we try and describe sound in terms that are pretty common. As I was driving home from the studio tonight I tried to put into words, how I think WHT and BLCK can be described, without using band-references.
If WHT was warm and had a wood-like sound, BLCK is metallic in it’s sound and the songs have a different structure than the ones on WHT. The material on BLCK is machine-meets-man and not man-meets-machine like WHT. It’s all about the foundation, and WHT has a foundation in classic songwriting, while BLCK draws it’s strength from the techno scene.
Day one is over and I am on my way to bed. I’ll be in the studio again, tomorrow around noon. Stay tuned.
Today is the first day, in the last seven days that I have left to finish my new album BLCK. Due to a lot of different stuff that’s happening in my life right now, I am not where I want to be with the material for this release yet. Therefore I decided to spend the next week in my studio, starting today around four. I am confident that this intense work period will help me reach an end result I can be proud of.
I have plans to blog and microblog exstensively through the entire process, untill I send my album off for mastering and print. Stay tuned here, via Twitter and/or Facebook to follow what will be a an exciting and intense week (for me at least).

Photo by venstrehaandsarbejde.com
This fall I will embark on a tour around Denmark. Come out, come out wherever you are.
Oct 22. – Studenterhuset, Aalborg
Oct 23. – Gimle, Roskilde
Oct 24. – Stars, Vordinborg
Nov 13. – Train, Århus
Nov 14. – Vega, København
Nov 19. – Pitstop, Kolding
Nov 20. – Cafe Kræz, Odense
Nov 21. – Forbrændningen, Albertslund
This friday I will be DJ’ing at Kødboderne 18 in Copenhagen. The following day I’m doing a concert with my own material i Enghaveparken, also in Copenhagen. Flyer for firday attached.

Steffen Bygebjerg who is a part of the design-team Feta (they made most of VETO’s artwork and a lot of other brilliant things) made this video for End Scene. It is his bachelor project and he got a nice big A+ for it.
In the video Bygebjerg explores how – when subjected to real-life – digital creations can achieve a higher level of texture and how unintended, uncontrollable elements can affect the work in a positive way.
The animation work was made in Adobe After Effects. Each frame was then printed and the print was subsequently scanned back into the computer. The scanned frames were then assembled back into the original animation, now with a new rugged look, created by the visit in the physical analogue world.
It is no coincidence that Bygebjerg has chosen this approach, as the work process has a lot in common with the process of making WHT. I experimented a lot with bringing the digital world into reality, and then process it in the computer again. For example, all beats were originally programmed, but it felt like they were missing something. Then I had a drummer play the same beats, only to have the acoustic sounds replaced with the original samples. This gave a new level of human feeling to the beats, without loosing their sampled, digital sound. Much like printing and scanning.
Let Steffen know what you think of the video in the comments.





